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Position Every Dragon Ball Z Fighting Game By Worst To Best

Throughout manga, anime, and video games Dragon Ball Z has covered so much ground as a franchise which it is nearly impossible to be unfamiliar with the martial arts epic. Most games in the series’ early life have been RPGs together with many focusing on card-based motion and action. Those RPG elements have persisted through the years, but if many fans consider Dragon Ball Z video games nowadays, they’re more prone to consider the battling games, and for good reason.

For a series that’s so ingrained in action, it only makes sense it would come to life as a fighting game. In the Super Famicom in Japan to the Nintendo Switch in a few months, the Dragon Ball Z video game scene has no intention of slowing down.

Though a fantastic chunk of Dragon Ball Z matches are exclusive to Japan, there are plenty great ones which have made their way to North America. Regrettably, some games in the series do not have exactly the same degree of polish when it comes to localization. Like any thirty year old franchise, Dragon Ball Z has experienced some ups and downs, and you may see that clearly in its own games.

Dragon Ball Z: For Kinect

Dragon Ball Z: For Kinect requires everything that makes Dragon Ball Z enjoyable and butchers it for absolutely no reason. It’s not surprising that the Kinect didn’t take off how Microsoft needed it to, however, the grade, or lack thereof, of matches out there for the movement sensor, is debatable.

Nearly every asset is shamelessly stolen from Ultimate Tenkaichi, but without any of the gameplay which created Ultimate Tenkaichi so memorable.Join Us dragon ball z shin budokai psp rom cool website The narrative mode is one of the worst in the series, along with gameplay is comprised of throwing around arbitrary punches and leaping around. Sure, it’s fun to fire a Kamehameha first time, but then? It is only an exercise in tedium. Save yourself the hassle and then play one of the far better Dragon Ball Z games.


Advertised as the very first game to incorporate Broly as a playable character (which can be really a bold faced lie, by the way,) Taiketsu is the worst fighting game in the series and most likely the worst Dragon Ball Z game period assuming you don’t believe Dragon Ball Z: To Kinect a movie game.

Taikestu is an ugly, small 2D fighter for its Game Boy Advance that is more Tekken compared to Dragon Ball Z. Today, a traditional DBZ fighter could have been phenomenal, however Webfoot Technologies obviously did not care about creating a fantastic game, they only wished to milk that candy Dragon Ball absolute. Battles are sluggish, the narrative mode is downright abysmal, the graphics are dreadful, and the battle isn’t responsive whatsoever.

Webfoot Technologies made Legacy of Goku II along with Buu’s Fury, so it is not like they have been unfamiliar with the series, plus they had a decent history. As it stands, Taiketsu is a totally shameful stain on the series’ video game heritage.


Talking of spots, let us discuss Dragonball Evolution. Based off one of the worst adaptations in the film medium, Dragonball Evolution strips away all of the charm, nuance, and enthusiasm that makes Dragon Ball such a fun show and repackages it into a disgraceful attempt at exploiting the franchise for profit. You’d be hard pressed to find anyone who had seen or read Dragon Ball and thought,”You know what could make this easier? If Goku went into high school and had been moody all of the time.”

Sure, the Dragon Ball has a lot of merchandise, and you wouldn’t be wrong with stating that the show has probably sold out, but at least the countless spin-offs attempt to offer something in the means of grade or fanservice to make up for that. Evolution, however, does not care whatsoever and is content in being a fair fighting game that barely knows the series it is based on.

Dragon Ball GT was such an awful show that Toei waited ten years to try and milk Dragon Ball again, so it’s no surprise that a fighting game based off of GT pretty much killed the Dragon Ball video game scene for half a decade.

Dragon Ball GT: Final Bout has been the previous entry in the first Butoden sub-series and was the first one to be released in the USA. The earlier entries in the show are excellent games but last Bout, possibly due to its source material, failed to live up to any and all expectations. Bordering on the horrifying, Final Bout was the first fighting game in the series to be published in North America. That implies, for some individuals, Final Bout was their introduction to the series.

Probably the weirdest thing about the game is the fact that it hardly offers some GT characters whatsoever meaning its flaws could have very easily been averted. It still probably would have been an ugly mess, though.

What occurs when you combined lovely sprite work, awkward CG wallpapers, and ferociously long load times? You receive Ultimate Battle 22.

To get a fighting game to be successful, it needs to be quick, also UB22 is anything but. Getting in and out of matches should be instantaneous, however they require ferociously long. Sure, playing as your favourite Dragon Ball characters is fun, but you know what’s fun? Actually getting to play a video game.

There are a few neat ideas present –like a flat up system for every role — but the true gameplay boundaries on the mundane. The elderly Butoden games were excellent because the small roster intended more focused move sets, but Ultimate Battle 22 does not really give you the identical feeling. Goku versus Vegeta just feels like two handsome guys slowly punching each other in the atmosphere.

Infinite World is Budokai 3 if the latter never bothered trying to be an enjoyable video game which also played like an episode of Dragon Ball Z. Really, everything Infinite World does Budokai 3 did years earlier. Infinite World even goes so far as to remove characters from B3 though the former uses the latter’s engine. In circumstances such as this, where a pre-established match is shamelessly being rereleased, there’s no reason to get rid of articles, let alone playable characters.

Maybe most offensively, Budokai 3’s RPG styled, character driven narrative mode has been completely neutered and replaced with a shallow mess that has significantly more minigames than it does engaging combat. Really, it’s the shortage of the narrative mode that hurts Infinite World the most. Dragon Universe is hands down one of their greatest notions a Dragon Ball Z has ever had and losing it hurts Infinite World over anything. If you are going to rip off a better match, at least slip the aspects that made it a better match to start with.

Budokai Two

Budokai 2’s cel shading is completely stunning, the battle is nice and fluid, and it increases the roster with a decent degree, but it also has own of their worst story modes to grace Dragon Ball Z. Combining the worst elements of Mario Party with the worst qualities of the anime or manga adaptation, even Budokai 2 follows up the original Budokai’s wonderful story mode using a board match monstrosity which butchers its source material for little reason other than to shoehorn Goku into every significant battle.

When it comes to fighting mechanics, Dragon Ball Z tends to not glow so the stories need to perform the heavy lifting. If the story can not maintain, the game naturally loses something. Budokai put such a powerful precedent, correctly adapting the anime having full cutscenes up into the Cell Games, but Budokai 2 ends up simplifying the plot in favour of Mario Party shenanigans and a story that gets nearly every major detail wrong.

Raging Blast is essentially what you get if you strip down Budokai Tenkaichi to its foundation parts and launch it before placing back the customization and roster. It is nevertheless a good game, mind you, but it is missing a lot of what created Budokai Tenkaichi a enjoyable collection.

Possibly the best items Raging discriminated brings to the table is completely destructible environments, battle damage, and even mid-battle facial expressions. It actually feels like an episode of Dragon Ball Z occasionally, with personalities and the surroundings noticeably decaying with time. It really is a shame Raging Blast didn’t go farther with its assumption since only a little character customization could have gone a very long way to help.

The story mode follows Budokai Tenkaichi’s guide, but it is even more cluttered and cluttered. If it’s your only solution for a Dragon Ball Z fighting game, it is going to get the job done, but it will not be the best that you can do.

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